Computer Games and New Media Cultures: A Handbook of Digital Games Studies (Paperback)

Computer Games and New Media Cultures: A Handbook of Digital Games Studies By Johannes Fromme (Editor), Alexander Unger (Editor) Cover Image

Computer Games and New Media Cultures: A Handbook of Digital Games Studies (Paperback)

By Johannes Fromme (Editor), Alexander Unger (Editor)

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1 Johannes Fromme and Alexander Unger: Computer Games and Digital Game Cultures - An Introduction.- Part I: Computer Games and Game Analysis.- 2 Stephan G nzel: The Mediality of Computer Games.- 3 Connie Veugen: Computer Games as a Comparative Medium: A Few Cautionary Remarks.- 4 Felix Raczkowski: "And what do you play?" A few Considerations Concerning a Genre Theory of Games.- 5 Serjoscha Wiemer: Interface Analysis: Notes on the 'Scopic Regime' of Strategic Action in Real-Time Strategy Games.- 6 Daniel Martin Feige:
Computer Games as Works of Art.- 7 Paolo Ruffino: A Theory of Non-Existent Video Games: Semiotic and Video Game Theory.- 8 Rolf F. Nohr: Free Market Economy and Dino-Crisis: The Production and Circulation of Knowledge in Strategy Games.- 9 Tanya Krzywinska: The Strange Case of the Misappearance of Sex in Videogames.- 10 Michael Nitsche: Growing Game Worlds.- 11 Caja Thimm: Virtual Worlds: Game or Virtual Society?.- Part II: The Player-Game Relation.- 12 Richard A. Bartle: MMO Morality.- 13 Dominik H rig: Inside and Outside the Game.- 14 Souvik Mukherjee: Egoshooting in Chernobyl: Identity and Subject(s) in the S.T.A.L.K.E.R. Games.- 15 Katharina Stephenson: Personality Development through Immersion into Intermediate Areas of Digital Role Playing Games.- 16 Regina Friess: Symbolic Interaction in Digital Games: Theoretical Reflections on Dimensions of Meaning Construction in Digital Gameplay.- 17 Betty Li Meldgaard: Playing by the Visual Rules:
An Ecological Approach to Perception and Videogames.- 18 Daniel Pietschmann, Georg Valtin and Peter Ohler: The Effect of Authentic Input Devices on Computer Game Immersion.- Part III: Users, Uses and Social Contexts of Computer Games.- 19 Dorothee M. Meister, J rg M ller-Lietzkow, Eckhard Burkatzki and Sonja Kr ger: Digital Games in the Context of Adolescent Media Behavior.- 20 Jan Keilhauer: Online Games: Modern Media Worlds of Young People.- 21 Steve Dahlskog: Playing Together: The Player's Repertoire, an Obstacle to Learning.- 22 Sven J ckel and Leyla Dogruel: The Right Game: Video Game Choice of Children and Adolescents.- 23 Christopher Blake and Christoph Klimmt: The Challenge of Measuring the Use of Computer Games.- 24 Mutlu Binark and G nseli Bayraktutan-S tc A Critical Interpretation of a new 'Creative Industry' in Turkey: Game Studios and the Production of a Value Chain.- Part IV: Game and Player Cultures.- 25 Elke Hemminger and Gareth Schott: Mergence of Spaces: MMORPG User-Practice and Everyday Life.- 26 Diane Carr: Interpretation, Conflict and Instruction in Online Multiplayer Games: Lessons from Warsong Gulch.- 27 Malin Sveningsson: "Pity there's so few girls " Attitudes to Female Participation in a Swedish Gaming Context.- 28 Jutta Zaremba: The Gender-Offensive: Female Gaming Cultures between Shooters and Marketing.- 29 Judith Ackermann: Playing Computer Games as Social Interaction: An Analysis of LAN-Parties.- 30 Tanja Adamus: Playing Computer Games as Electronic Sport: In Search of a Theoretical Framing for a New Research Field.- 31 Lisbeth Fr lunde: Machinima Filmmaking as Culture in Practice: Dialogical Processes of Remix.- 32 Alexander Unger: Modding as Part of Game Culture.- 33 Jeffrey Wimmer: Digital Game Culture(s) as Prototype(s) of Mediatization and Commercialization of Society: The World Cyber Games 2008 in Cologne as an Example.- Part V: Educational Approaches and Learning.- 34 Michael T. Giang, Yasmin B. Kafai, Deborah A. Fields and Kristin A. Searle: Social Interactions in Virtual Worlds: Patterns and Profiles of Tween Relationship Play.- 35 Karsten Wolf: The Instructional Design and Motivational Mechanics of World of Warcraft.- 36 Konstantin Mitgutsch: Learning Through Play - a Delicate Matter: Experience-based Recursive Learning in Computer Games.- 37 Jennifer Jenson, Suzanne de Castell, Nicholas Taylor, Milena Droumeva and Stephanie Fisher: Learnin.

Dr. Johannes Fromme (*1956) is a Professor for media research and adult education at the University of Magdeburg (DE) since 2002. He initially studied English, Sports and Educational Science to become a teacher, but then decided to engage in academic leisure and media research. He received his Ph.D. (doctorate) from the Faculty of Educational Science at the University of Bielefeld in 1985 and earned a qualification for lecturing (habilitation) from the same Faculty in 1995. In Magdeburg he co-developed the Bachelor (undergraduate) and the Master (graduate) Programme "Media Literacy: Visual Culture and Communication". His main research interests are the transformation of media cultures and media literacies, Digital Game Studies and new forms of interactive and audio visual communication, and media supported forms of formal, non-formal and informal learning.Dr. Johannes Fromme (*1956) is a Professor for media research and adult education at the University of Magdeburg (DE) since 2002. He initially studied English, Sports and Educational Science to become a teacher, but then decided to engage in academic leisure and media research. He received his Ph.D. (doctorate) from the Faculty of Educational Science at the University of Bielefeld in 1985 and earned a qualification for lecturing (habilitation) from the same Faculty in 1995. In Magdeburg he co-developed the Bachelor (undergraduate) and the Master (graduate) Programme "Media Literacy: Visual Culture and Communication". His main research interests are the transformation of media cultures and media literacies, Digital Game Studies and new forms of interactive and audio visual communication, and media supported forms of formal, non-formal and informal learning.

Product Details ISBN: 9789400793019
ISBN-10: 9400793014
Publisher: Springer
Publication Date: June 11th, 2014
Pages: 712
Language: English